[{"data":1,"prerenderedAt":210},["ShallowReactive",2],{"landing-en":3,"offer-en-studio-services":87,"offer-slugs-studio":206},{"id":4,"title":5,"about":6,"accentColor":18,"audience":18,"body":19,"checklists":18,"contact":26,"cover":18,"cta":18,"description":31,"experience_anchor":18,"extension":32,"footnote":18,"formulas":18,"gallery":18,"games_teaser":33,"genres":18,"hero":38,"icon":18,"meta":43,"method":18,"name":18,"nav":44,"navigation":49,"offer_hero":18,"offer_key":18,"offers":50,"order":18,"path":61,"platforms":18,"problems":18,"releaseYear":18,"seo":62,"services":18,"status":18,"stem":63,"summary":18,"tagline":18,"team":64,"teamates":65,"tiers":18,"trailer":18,"__hash__":86},"content_en\u002Findex.md","Black Vein",{"title":7,"description":8,"stats":11},"Our Story",[9,10],"The Black Vein team forged its expertise at major video game studios, on live games with millions of players. In **live ops, GaaS and online operations**, we have faced these challenges from the inside: launching, scaling, retaining, monetizing, governing under pressure.","Today we apply that experience on two fronts: our own games, and supporting studios and businesses, from **live ops** to **infrastructure**, from **real-time 3D** to **sovereign AI**.",[12,15],{"value":13,"label":14},"35 years","of online infrastructure",{"value":16,"label":17},"France \u002F EU","hosting for your data",null,{"type":20,"value":21,"toc":22},"minimark",[],{"title":23,"searchDepth":24,"depth":24,"links":25},"",2,[],{"title":27,"subtitle":28,"email":29,"cta":30},"Let's talk about Your Project","A studio, a business, a project: the first conversation is free and without commitment.","contact@blackvein.fr","Send an Email","Independent studio: GaaS consulting, studio infrastructure, real-time 3D experiences and sovereign AI.","md",{"title":34,"text":35,"cta_label":36,"cta_url":37},"Our Games","Two projects currently in development. More details coming soon.","Follow our news","https:\u002F\u002Fwww.linkedin.com\u002Fcompany\u002Fblackvein\u002F",{"title":39,"subtitle":40,"cta":41,"cta_secondary":42},"Independent studio. Video game technology, at your service.","We make games. We put that know-how to work for studios and businesses.","Our offers →","Our games →",{},{"offers":45,"games":34,"team":46,"contact":47,"legal":48},"Offers","The Team","Contact","Legal Notice",true,{"title":51,"subtitle":52,"groups":53,"card_cta":60},"Our Offers","Clear packages, deliverables you keep, from people who make games themselves.",[54,57],{"audience":55,"title":56},"studios","For game studios",{"audience":58,"title":59},"business","For businesses","Explore the offer →","\u002F",{"title":5,"description":31},"index",{"title":46},[66,73,79],{"fullname":67,"place":68,"photo":69,"title":70,"bio":71,"link":72},"Arnaud Fontaine",1,"\u002Farnaud.webp","Tech Lead","Technical architect of live and online games for 35 years, he has designed and operated large-scale GaaS systems. He combines technical innovation and strategy to build durable, high-performance experiences.","https:\u002F\u002Fwww.linkedin.com\u002Fin\u002Farnaudfontaine\u002F",{"fullname":74,"place":24,"photo":75,"title":76,"bio":77,"link":78},"Sébastien Courmont","\u002Fsebastien.webp","Business Strategy","An expert strategist in live games and GaaS, he transforms 25 years of experience at Ubisoft and PlayStation into commercial successes and sustainable innovations for the video game industry.","https:\u002F\u002Fwww.linkedin.com\u002Fin\u002Fsebastien-courmont-217329\u002F",{"fullname":80,"place":81,"photo":82,"title":83,"bio":84,"link":85},"Gabriel Katz",3,"\u002Fgabriel.webp","Author & Screenwriter","An award-winning author and versatile screenwriter, he brings mastery of immersive storytelling to live environments: seasonal arcs, long-term narrative coherence, worlds that evolve with their players.","https:\u002F\u002Ffr.wikipedia.org\u002Fwiki\u002FGabriel_Katz","DTwmrEBX8ZCwXxFqs7G26L-VcVZVx3WGh6QgQTus2vQ",{"id":88,"title":89,"about":18,"accentColor":18,"audience":55,"body":90,"checklists":94,"contact":18,"cover":18,"cta":109,"description":115,"experience_anchor":116,"extension":32,"footnote":117,"formulas":118,"gallery":18,"games_teaser":18,"genres":18,"hero":18,"icon":138,"meta":139,"method":140,"name":18,"nav":18,"navigation":49,"offer_hero":152,"offer_key":157,"offers":18,"order":24,"path":158,"platforms":18,"problems":159,"releaseYear":18,"seo":171,"services":172,"status":18,"stem":203,"summary":204,"tagline":18,"team":18,"teamates":18,"tiers":18,"trailer":18,"__hash__":205},"content_en\u002Foffers\u002Fstudio-services.md","Studio Services",{"type":20,"value":91,"toc":92},[],{"title":23,"searchDepth":24,"depth":24,"links":93},[],[95,102],{"title":96,"items":97},"Who It's For",[98,99,100,101],"Studios without a dedicated infrastructure engineer","Online or co-op games preparing for launch","Teams that lost the person who ran the infrastructure","Productions that want to control their recurring costs",{"title":103,"items":104},"Why Black Vein",[105,106,107,108],"A studio: we know your milestones and constraints","Experience running online services around the clock","Expertise in self-hosting and virtualization","Hosting in France or Europe",{"title":110,"title_accent":111,"text":112,"label":113,"subject":114},"Start with","a 5-day audit.","The first conversation is free and without commitment.","Request a call","Studio Services: pipeline & infra audit","Infrastructure and tooling for game studios: pipeline audit, build and versioning, game servers, operations. Hosting in France or Europe.","35 years designing and operating infrastructure for live and online games: we know what breaks on launch day, and how to prevent it.","Console builds run on the client's environment, with the client's licensed development kits.",{"title":119,"items":120},"Clear packages, deliverables you keep",[121,126,130,134],{"title":122,"text":123,"duration":124,"entry":49,"entry_label":125},"Pipeline & infra audit","Mapping, risks, costs, a prioritized and costed action plan.","5 days","Starting point",{"title":127,"text":128,"duration":129},"Build pipeline & versioning","Setup, automation, backups, documentation, handover.","2 to 4 weeks",{"title":131,"text":132,"duration":133},"Game servers & backend","Hosting, deployment, load testing, launch readiness.","Depending on scope",{"title":135,"text":136,"duration":137},"Operations","Monitoring, updates, support; launch on-call as an option.","Monthly","Server",{},{"title":141,"items":142},"How We Work",[143,146,149],{"title":144,"text":145},"Fixed price, defined deliverables","Scope, acceptance criteria and price agreed before we start. Payment by milestones.",{"title":147,"text":148},"Everything is documented and yours","Written procedures, handed-over access, standard tools: your team can take back control at any time.",{"title":150,"text":151},"Your source code stays protected","A non-disclosure agreement every time, and a commitment not to solicit your staff.",{"eyebrow":153,"title":154,"title_accent":155,"lead":156},"Studio Services · Infrastructure & tooling","Your teams make games.","We keep everything else running.","Black Vein sets up and operates studios' production and online game infrastructure: versioning, builds, servers, backups, monitoring. From people who make games themselves.","studio","\u002Foffers\u002Fstudio-services",{"title":160,"items":161},"What costs you without you noticing",[162,165,168],{"title":163,"text":164},"The build that breaks","Manual, fragile builds that block the team on the eve of a demo, a publisher milestone or a festival.",{"title":166,"text":167},"The person who left","Infrastructure nobody understands anymore since the person who set it up moved on.",{"title":169,"text":170},"The launch that goes down","Servers that can't take the load on the day players finally show up.",{"title":89,"description":115},{"title":173,"items":174},"Our Services",[175,183,190,196],{"label":176,"title":177,"text":178,"bullets":179},"Diagnosis","Pipeline & infrastructure audit","A clear picture of your production chain and its risks, with a prioritized action plan.",[180,181,182],"Versioning, builds, storage, backups","Points of failure and single-person dependencies","Recurring tooling and hosting costs",{"label":184,"title":127,"text":185,"bullets":186},"Production","An automated, documented production chain your team can take over.",[187,188,189],"Code forge, self-hosted or existing","Automated builds and artifact storage","Tested backups and written procedures",{"label":191,"title":131,"text":192,"bullets":193},"Online","Hosting and deployment of your online services, sized for your real peaks.",[194,195,108],"Dedicated servers and automated deployment","Readiness for playtests, demos and launches",{"label":135,"title":197,"text":198,"bullets":199},"Operations & live ops","We monitor, update and step in, so your team stays focused on the game.",[200,201,202],"Monitoring and alerting","Updates and security patches","Reinforced on-call during your launch windows","offers\u002Fstudio-services","Versioning, builds, servers, backups, monitoring: we set up and operate your studio's production and online game infrastructure.","bapsKuqREJ4niPckimdHJhMZGYZlEP2Wh3cDpBv5imM",{"fr":207,"en":209},{"slug":208},"studio-services",{"slug":208},1791651126345]